Modelling Soccerball

This tutorial is dedicated to all soccer fans in the BLENDER community in the year of soccer world cup and describe an easy method for modelling the soccer ball.

The text explanation is short but with this images I hope you will understand the process of modeling.
Essence of this procedure is to make vertices for locate of 5-gons (12 vertices) and 6-gons (20 vertices) sectors of the sphere.

The idea is simply to have one object replicated across the vertices of another with useful BLENDER feature-DupliVerts.

CREATE VERTICES
 

1. In the TOP view, Add - Mesh - IcoSphere (Subdivision 2)

 
 

2. Duplicate the sphere and move it to layer 1
3. Temporary, make the layer 2 invisible
4. Select vertices inside the 5-gons (12 vertices)
5. Press W key and choose "Select Swap"

 
 

6. Press X key and choose "Erase vertices".
Rest vertices are the centers of position for 5-gons
7. Scale the sphere to 0.96 (to all axis)

 
 

8. Make now layer 2 visible and layer 1 invisible
9. In edit mode select all vertices on Sphere 001 (press key A) and than press W and choose "subdivide"
10. Select again vertices inside 5-gons and delete them. So it's more clear
11. Select the triangle between three 5-gons and choose Pivot - Median Point


 
 

12. Scale the triangle to zero ( S key, hold CTRL)

 
 

13. Repeat this operation 20 times
14. Press A and then in Editing Tab (F9) press "Remove Double" (You must have 40 doubled vertices)

 
 

15. Press W key and choose "Select Swap"
16. Press X key and delete selected vertices. Rest vertices are the centers of position for 6-gons (20 points)

 
   
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